Select an appropriate weight variable (GNI, population, GDP, exports, imports, labor force or land area) from the Weight Indicator box, as shown above.ġ0. Weighted Mean: Aggregates are calculated as weighted averages of available data for each time period. Sums are not shown if more than one third of the observations in the series are missing.ĩ.
Sum 66: Aggregates are calculated as the sum of available data for each time period. Sum: Aggregates are calculated as the sum of available data for each time period.Ĩ. Min: Aggregates are set to the lowest available value for each time period.ħ. Values are not computed if more than a third of the observations in the series are missing.Ħ. Median 66: Aggregates are calculated as the median of available data for each time period. Median: Aggregates are calculated as the median of available data for each time period.ĥ. Values are not shown if more than one third of the observations in the series are missing.Ĥ. Mean 66: Aggregates are calculated as the average of available data for each time period. Mean: Aggregates are calculated as the average of available data for each time period.ģ. Max: Aggregates are set to the highest available value for each time period.Ģ. I’m sure Half-Life 3 would make a lot of money, too - but rather than sinking hundreds of developers and millions of hours into a triple-A game, it’s probably much more efficient to just make more hats.1. As Gabe Newell noted in a Reddit AMA earlier this year, “The biggest improvements will be in increasing productivity of content creation.” User-generated content from the Team Fortress 2 and Dota 2 Workshops have been a massive success story for Valve, both in terms of financial rewards and user engagement. The other possibility is that, believe it or not, producing a big, pretty Source 2 game just isn’t a priority for Valve. This first official Source 2 game might well be Half-Life 3, though I wouldn’t be surprised if it was TF3, L4D3, Portal 3, or some other game entirely. We probably won’t see a lot of fanfare or an “official” launch until there’s a new triple-A game that uses the Source 2 engine and all of its glorious new features. Well, for a start, it’s important to note that this is definitely a soft launch. 64-bit Source 2 could partly explain why the game feels so snappy.īy this point you’re probably wondering why Valve chose Dota 2 as the stage for Source 2’s debut, rather than Half-Life 3. Source has historically always been 32-bit. I don’t know if this is entirely due to Source 2 (it could be down to some other changes in this alpha build of Dota 2), but it would make sense if that was the case. I also noticed, by looking at the Windows Task Manager, that this version of Dota 2 uses a 64-bit binary. One other thing worth noting: The Source 2 version of Dota 2 loads much, much faster than the Source 1 version. (Though, given the Xbox One’s use of DirectX/Direct3D, there will certainly be a D3D version of Source 2 at some point.) Personally, given Valve’s focus on cross-platform compatibility, the impending SteamOS/Steam Machines, and its declaration that OpenGL is faster than DirectX, I wouldn’t be surprised if Source 2 primarily targets OpenGL. There are some new DLLs in the Dota 2/Source 2 directory that suggest D3D10 and D3D11 are both available. Historically, Source is a multi-platform engine that uses a variety of low-level graphics APIs. ĭota 2, Source 1: Shadowfiend’s Raze, no particlesĪs for whether Source 2 uses DirectX/Direct3D, or OpenGL, the jury is still out. We won’t see any significant visual differences until developers/games target Source 2’s new features.
I wouldn’t worry too much, though - as far as I can tell, the Source 2 version of Dota 2 is using the exact same assets as the Source 1 version (yes, this means Source 2 appears to be backwards compatible with Source 1 games). It appears that some Dota 2 spells have different particle effects in Source 2 and lighting seems a bit fancier, indicating there’s been some underlying tweaks to the engine, but that’s about it. Visually, Source 2 currently looks very similar to Source 1. Read on for our early impressions of the Source 2 engine, and how to try it out yourself. Officially, we hope that Valve is still holding out for Half-Life 3 as the first real Source 2 game - the math checks out: Source 1 + Source 2 = Half-Life 3. You can also run an alpha version of Dota 2 in the new Source 2 engine, making it unofficially the first Source 2 game. Oddly, Valve isn’t confirming that this is actually Source 2 - but the Steam and Dota 2 communities are confident that this is it. have just launched the long-awaited Source 2 engine… as part of the new Dota 2 Workshop Tools.